Bright Minds Meet Innovative Industries

Design & Innovation Project Showcase 2023

127 Students

Specialised in Computing Science
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2 Universities

Two cultures in a world class environment
University of Galsgow Singapore Institute Of Technology

9 Organizations

Projects

Team 1A: Grove Trek

Grovetrek is an interactive game to educate primary school students on tree fossils and life on Earth 330 million years ago. Grovetrek is designed to engage and prepare student pre- and post- visit to the Fossil Grove.
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Team 1B: Fossil Grove x Scotstoun Primary

Grove Quest is a scavenger hunt iPad application proving mini-task to complete by sub-groups of primary students directly at the Fossil grove.
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Team 2A: MetPsy’s Gamification System

We designed a gamification system to engage users in improving their mental health through various activities, rewards, and more.
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Team 2B: Gamification of Metpsy Application

Our goal is to enhance user engagement and retention in the MetPsy mobile application through an innovative gamification system including achievements, points, micro-modules, modern UI design, and personalised content.
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Team 3A: William’s Collection

An interactive and enriching experience for young visitors to collect digital artefacts when they visit The Hunterian Museum.
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Team 3B: Treasure Hunterian

Treasure Hunterian is an app aimed at 11 to 14 year olds featuring a character named Ms Monocle. Ms Monocle takes teenagers on an adventure with educational challenges and interactive storylines, learning the history behind the artefacts of the Hunterian Museum.
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Team 4A: Engaging the public to architect Alexander ‘Greek’ Thomson

We provide the public with unrestricted access to Alexander Thomson's works. We display his drawings along with Google Maps location and street view. We added a plan for a sightseeing tour around Glasgow and ability to see Thomson related stories on social media.
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Team 4B: Alexander Thomson Special Project

The website features a collection of Alexander Thomson's work, who he was, a newsletter direct from the Alexander Thomson Society and ways to contact the Mitchell Library for more information.
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Team 5A: Hidden Treasures

How would you share stories behind artifacts and memories in a community effectively? Our team designed a solution incorporating Geocaching and recorded stories, available through a QR code.
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Team 5B: The Annexe Archive

TheAnnexeArchive is focused on creating an online archive to preserve and present historical data, documents, and multimedia related to The Annexe Communities, showcasing its significance over time.
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Team 5C: Annexe Connect

The Annexe Communities have an issue with publishing their archived documents, due to rigid outsourced platforms, we have solved this with a simple and inclusive website that caters to those that are not as tech savvy but still attracts the youths to the rich history of the community.
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Team 6A: Barclay’s Impact

Barclay’s Impact revolutionizes charitable donation by aligning it with your lifestyle and preferences. We've transformed donations into a personalized, seamless, and impactful journey. Discover our groundbreaking, user-centric experience that redefines philanthropy.
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Team 6B: CharitAble - Giving Made Simple

CharitAble is our innovative donation web application, powered by Barclays, that utilises user data to suggest personalised donation amounts and interests, making it effortless for users to support a wide range of verified charities and make a meaningful impact on the causes they care about.
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Team 7A: SmartSave

Introducing 'SmartSave' - Your Personal Money Magician! Putting an end to financial confusion and bringing you savings, seamlessly. Explore the best interest rates from top banks, transfer funds between accounts with ease, and even open a new account in seconds!
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Team 7B: RateChaser

RateChaser helps students, aged 18-26, maximize their savings with ease and confidence. Through a cross-platform application, we present personalized recommendations and simplify the comparison of savings accounts through in-depth financial analysis, fostering financial literacy.
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Team 8A: Bridging the Digital Divide

This project aims to innovate a tool that enhances engagement between 'Zoomies' and 'Roomies' in hybrid learning spaces. By creatively merging features of existing tools, our solution promotes interactive collaboration, ensuring both virtual and physical participants feel engaged and heard.
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Team 8B: The Golden Combination for effective hybrid classes

How can we best keep zoomies (virtual participants) and roomies (in-person participants) engaged and interactive during the session? Our solution boosts engagement and interaction amongst participants. Check out our website to discover our standard for hybrid training.
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Team 9A: Designing computing science activities using Curio platform

A quiz system using Curio robots allowing students to engage in an interactive learning experience regarding computing science. Two teams compete in a battle activity. Correct answers make the robot move towards the goal, while incorrect answers make it move backward.
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Team 9B: CurioDraw: Unleashing Creativity with Curio and Robots

Harnessing the Curio platform, an innovative web-based education tool, we enable students to code in Python directly from their browser. Our final protype teaches students math and programming concepts by asking them to draw geometric figures with the robot.
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Team 10A: CurioV2 - Tank Design

Improving the design of Curio robot to improve user engagement. We focused on speed and adding degree of freedom in the control of the robot.
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Team 10B: Curiov2

While Curio aims for low cost to be affordable by schools and students alike, it can be limiting at times and people regularly comment on the robot speed, or are confused by its design. Curiov2 aims to address these issues and enhance students engagement.
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Team 11: Project Nexus - Empowering 127 Computing Science Students to Share their OIP Journey

We created a website for the 127 students who participated in the course to share their collective journey, experiences, and innovative solutions with the world in a unique and remarkable way. We added the ability to naviagte the website with a smarpthone as a remote controller.
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Testimonials

Students

Partners

How we did it

We shared our story on LinkedIn

Thanks



This course was developed by Jonathan Grizou with the help of many colleagues.

Thank you to all 127 students for embracing the experimental format of this course and engaging with their partners to find the best solution to their problems. It is amazing what they achieved in three short weeks while adapting to a new country and a new culture.

Thank you to all local partners for mentoring the students and providing them with real problems to solve. Thanks to Ruth Fletcher at The Hunterian Museum; David Webster at Fossil Grove; Stuart Boyd at Scotstoun primary school; Sooz Young at Technology Coaching; Ally Houston at MetPsy; Ross Kelly, Gregory Peters, Fraser Dempster, Derek Shanks at Barclays; Jane Cowie at The Annexe Communities; Ellen Sykes, Iain Riley at the Special Collections; Jeremy Singer, Lewis Dyer from the summer widening participation program at the University of Glasgow.

Thank you to our teaching assistants, Yuxin Qin, Talha Ayranci, and Jie Wang, for helping the students refine their ideas and feedback on their weekly updates.

The course could not have been a success without Karina Lee that helped with all the logistics, making sure we had the space and the materials to teach. Sani Sanifah formed the teams based on students’ preferences, a complex and multi-constraints problem which she achieved to perfection. Sandra Hynes, and her team, did all the work to welcome the students in Glasgow, finding their accommodation, ensuring their onboarding, and planned cultural activities for the entire cohort.

I would like to thank Joemon Jose, Iadh Ounis, and Simon Gay for entrusting me with the responsibility in designing and delivering this course in this new format. Simon even joined our group photo to the pleasure of all students.

None of this would have been possible without the vision and drive from our Singapore Campus and SIT (Singapore Institute of Technology). Thanks to Cindy Goh for organising the entire program and to Chee Kiat Seow for overseeing the Computing Science cohort and helping me navigate the Singapore cultural and administrative specificities. Thanks to Qi Cao for helping us find a path for students to find internship in the UK.

I am also thankful to John Shackleton, which was patient enough to work with me on the previous iterations of this course, and from who I have learned a lot.

Working within an established institution like the University of Glasgow, allowed me to focus on the student experience without financial or marketing worries. I knew that exactly 127 students will turn up at the University to attend my course for three weeks. This safety in predictability allowed me to take risks in the course design and ideate a course with local partners. I am fully aware that running this course outside the context of the University would have been a very different challenge, I am grateful for the opportunity I was given.